Far Cry 2 Not Full Screen

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  1. Far Cry 2 Not Full Screen Door

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Ubisoft's Far Cry 2 suffers from the same issue Bioshock had when it was released. Both games have problems handling widescreen resolutions, but in Far Cry 2 the problem appears to be even bigger. When played in widescreen resolution, the game displays a cropped version of the original 4:3 video aspect. The wider screen resolution you use, the less you'll see because the game cuts the top and bottom edges to fit the wider aspect ratio. If you don't like the sound of that, there's a fix created by RacerS over at.

Far Cry 2 Not Full Screen

Please note that the fix only works with Far Cry 2 v1.00 and online players may receive a ban from the server they're playing if they use the hotfixer. The reason, Punkbuster may think you are a 1337 haxxor and ban you from the server. You may download the Far Cry 2 Widescreen fix from.1) Run the application2) Edit options if needed3) Start Far Cry 24) Press Numpad.

Far Cry 2 Not Full Screen Door

to enable new FOV settings5) You can safely Alt-Tab from Far Cry and change settings at any time (defaults are X FOV = 1, Y FOV = 1.333)Sources. Mussels, post: 1034797'i mentioned this in my far cry 2 thread, it makes the game a loooot better.It was theorised the reason the FOV was so small, was to make targets bigger on a console so they're easier to hit, with their poor aiming on joypads.they have a form of auto aim for those games, but honestly, they should have 2 diff dev teams for the game 1 for PC the other for the Consoles.because it seems they dev the game for console by the time its ready to release they rush the PC version and its garbage.Posted on Oct 27th 2008, 10:54. Eidairaman1, post: 1034824'they have a form of auto aim for those games, but honestly, they should have 2 diff dev teams for the game 1 for PC the other for the Consoles.because it seems they dev the game for console by the time its ready to release they rush the PC version and its garbage.Even with auto aim they 'have' to do it that way for two reasons (at least):1 - Usually in a console you play from farther away. That makes it harder to see the details (enemies included) even with the higher screen. The screen size/distance ratio is much higher in the PC.2 - Thanks to point one, in part, the FOV issue is not so noticeable in the TV. In fact, because you are farther from the screen the FOV should naturally be smaller. And also by making it smaller, you improve performance on constrained systems that are consoles.

Less FOV = less details on screen at a time = less memory/power required.About the PC version of multi-platform games, although it's not ideal, nowadays is much better than with previous generations of consoles. The ports are much better right now than in the past, even if they spend less time optimizing them. Because consoles and PC share a lot more nowadays, the game engine and various things are already better optimized than in the past. Maybe because they spend less time on them it's easier for things like this FOV issue to appear, but this things can easily be fixed with a patch, the core of the game can't.Posted on Oct 27th 2008, 12:46. DarkMatter, post: 1034909'Even with auto aim they 'have' to do it that way for two reasons (at least):1 - Usually in a console you play from farther away. That makes it harder to see the details (enemies included) even with the higher screen.

The screen size/distance ratio is much higher in the PC.2 - Thanks to point one, in part, the FOV issue is not so noticeable in the TV. In fact, because you are farther from the screen the FOV should naturally be smaller.

And also by making it smaller, you improve performance on constrained systems that are consoles. Less FOV = less details on screen at a time = less memory/power required.About the PC version of multi-platform games, although it's not ideal, nowadays is much better than with previous generations of consoles. The ports are much better right now than in the past, even if they spend less time optimizing them. Because consoles and PC share a lot more nowadays, the game engine and various things are already better optimized than in the past. Maybe because they spend less time on them it's easier for things like this FOV issue to appear, but this things can easily be fixed with a patch, the core of the game can't.wow finally a logical answer.people need to stop bashing consoles and get over the fact that they have been around for a very long time and aren't going anywhere.i am a pc gamer, and a console gamer, yes i like the mouse/keyboard thing way better but in the same aspect its just a matter of getting use to a gamepad.

When i first got my xbox 360 i couldn't play FPS to save my own life.now i go usually 30 kills and like 4 deaths on cod 4. So because you tried to hook up your 360 gamepad to your computer and play far cry 2 or whatever doesn't mean other people aren't good with it, your just not use to it is all.EDIT: reason for gaming on consoles more than pc's.because you have to wait like 20 minutes sometimes to join a server cause they put all these extra sounds and shit on there server and change the entire gameplay because they like doing that? Its hard to find a server on any fps game that doesnt have some time of mod on it. Consoles.thank god you cant do that or id give up online gamingPosted on Oct 27th 2008, 16:06.

Best mods for admiral ackbar toys. Mussels, post: 1034835'that the problem with mostly compatible consoles (The X360 runs a version of NT, and uses hardware similar to PC stuff). They can just port it across at will, without having to put much effort in.

The less time they spend on it, the less things they notice.Actually, it's a much larger effort than you think. The 360 runs a Power PC cpu.

Completely incompatible architecture to our x86 based machines. That's the reason we get so many bugs on a 360 to PC port.Posted on Oct 28th 2008, 7:52.

Seems like the only FPS that did well on both PC and XB was Halo: Combat EvolvedDarkMatter, post: 1034909'Even with auto aim they 'have' to do it that way for two reasons (at least):1 - Usually in a console you play from farther away. That makes it harder to see the details (enemies included) even with the higher screen.

The screen size/distance ratio is much higher in the PC.2 - Thanks to point one, in part, the FOV issue is not so noticeable in the TV. In fact, because you are farther from the screen the FOV should naturally be smaller. And also by making it smaller, you improve performance on constrained systems that are consoles. Less FOV = less details on screen at a time = less memory/power required.About the PC version of multi-platform games, although it's not ideal, nowadays is much better than with previous generations of consoles. The ports are much better right now than in the past, even if they spend less time optimizing them. Because consoles and PC share a lot more nowadays, the game engine and various things are already better optimized than in the past. Maybe because they spend less time on them it's easier for things like this FOV issue to appear, but this things can easily be fixed with a patch, the core of the game can't.Posted on Oct 28th 2008, 7:58.