Grim Dawn Vs Diablo 3
In this article, I will be taking a look at Grim Dawn, the versatile ARPG which was developed by Crate Entertainment. Is it worth your time? Read on to find out. Are things looking pretty grim for Grim Dawn?Early access is becoming a trend, with many RPG games going through the cycle of development with the audience. With a huge success of latest titles of early access projects turning, people now expect to have better results. But back at 2013 when Valve launched their early access program, doubt and scepticism surrounded the endeavour.In the dawn of early access program, there was a tiny group of developers in Crate Entertainment. They had licensed the engine, and launched an alpha of “ Grim Dawn“.
Promising an ARPG, set in “A thematically-dark fictional world loosely based on the Victorian era”Five years forward in 2018, the game has gone through all development phases, and launched. Sold more than over Steam and GOG, and now it have its fair share of DLCs, and one major expansion. An Xbox version is, now they have controller support on PC as well.So, the question is: How this ARPG doing? Is it delivering on its promises?
And what to expect playing this title? Isometric ARPG at its PeakCairn is a massive world, huge areas split into four acts (Increased to six with the expansion). You have tons of places to explore, a mix of open world and dungeon delving, with several hidden sectors to find. One of the first things you will notice that dungeons don’t overshadow open world, a good balance here.
Don’t get that wrong, dungeons are separated with loading screens, each level of it needs another loading screen. You wouldn’t notice much of these though, as the loading time is very short, and game performance on older machines is still okay.As you navigate the continent, and face the hordes of Aetherials invasion, uncovering the fog of war and exploring this rich, hostile, and grim world, you will find interesting stuff tied with progression and achievements. Quests, faction tasks, and Devotion shrines. Restoring shrines nets devotion points which you can spend to get these sweet sweet constellation bonuses and skills. These devotion points can augment or modify your playstyle, as you can add similar effect to your skills, doubling it, or add different element to surprise your enemies. Like adding a debuff to your bombs, or AOE proc to your single target spell.
Etc.On top of that: Equipments! The river of items will overflow your inventory, storage, and mules. Even your dreams! The loot drops in the classic form of a fountain, and it’s really a fountain. Hundreds of sets, unique items, randomized rare, double rare, and triple rare items! Then lies all the kinds of enchantments. You will always be satisfied with the itemization progression.
What’s more?The isometric camera is a defining feature in the genre, you can rotate the camera to view from better angles, but rotation’s not required to enjoy the game. The fast pace of the action game is not exclusive to Grim Dawn, but it’s carefully designed to be satisfying for a wide variety of audience. Many of the attacks and spells have no cooldown timer, while the character having no “global cooldown timer” that some MMORPGs use.This allow the player to have some skills to spam none-stop, with their attack/casting speed being the only limit (and they can go pretty much high!). For those who enjoy slower and more relaxed pace, there are other builds that rely on powerful cooldowns. They tends to be more tankier and takes their sweet time to kill things while being unkillable!Between all these elements, you can enjoy hundreds of hours playing Grim Dawn, making new characters constantly to try new things (or earning another achievement).
You may feel exhausted after each click-feast session, for all the good reasons.A good story that needs better storytellingThe story of the grim dawn and the following Aetherial invasion is not a bad story, by all means. Actually, it’s surprisingly a pretty good story for a fast action isometric RPG. And in midst of action, there are some moral choices that makes you pause and think.
The bleeding man lying on the side of road, he begs you to avenge him. His trade partner gut him, and stole all his goods. You promise to help him, and run atop the hill to find said man along with his caravan.
Now it’s time for revenge and getting some good loot. Or is it?If you were not hasty and decided to listen to the trader, he will admit gutting his partner, but claim he have a good reason. Now you have to decide for yourself, do you believe this story or that? Neither have a proof but their word, and you get to choose. Some will choose this, some will choose that, and some will just bribe the trader for short term profit.Such choices have some consequences, very small in scale, but very interesting for the added intrigue.So what makes the story comes short?I’ll tell you that: It’s the storytelling, plain and simple. The voice acting is almost non-existent beside some selected sentences, and everything is written, you have to read it all.
Be it a dialogue, a codex, or a piece of letter. Of course it’s optional, for the most part. But at some point, you miss secret quest because you didn’t read that dairy or didn’t pay much attention to the details.It could be annoying for some, while other will just read a guide online and get this quest done.
But in either case, you miss the whole story if you skip reading it.They also could expand more on cinematic scenes. The game has an interesting intro that tells a nice short story. It would be more interesting if more of these cinematics are added.
An active forum and communitySo, back to one the strongest aspects of Grim Dawn. I must admit, I love forums in general myself, so my opinion maybe a little biased here. But that’s how I see it: A good game must have a good community that developers support, a place where people meet and discuss the game. Somewhere for the game to evolve, with the contribution of not only a thousand developers, but tens of thousands of players as well. That’s what I call development. And Grim Dawn success in this, maintaining a healthy forums where everything Grim Dawn can be discussed in a non-toxic way.It’s not unusual to see some threads comparing Grim Dawn to other games of the genre like Path of Exile.
The thread don’t get moderated if someone claims the other games are better for whatever reason. It’s a good feeling to be a part of community that its leaders aren’t too sensitive nor easily scared. If you are tired of Giant gaming companies and their antics, lack of communication, and dictatorship model of developing games you pay for, Grim Dawn is an oasis for you to take a breath.New guides are constantly coming out, and updated. You can find details about all things Grim Dawn, from quests to secrets, guides and tips, in very detailed fashion, and all levels of depth. Or you can make your own theories and take opinions from expert players.In short, if you plan to play Grim Dawn, the official forums is a great way to have an enchanted experience, and more fun. On-going support, updates, fixesContinued support is one huge advantage these online RPGs have. MMORPGs receive constant patches, updates, rebalance, expansions, and improvements.
Grim Dawn has such privileges, while being a single player game!Microtransactions, loot crates, and games as a service are concepts that don’t exist in the world of Cairn. Yet the studio members have been very active on the forums, discussing the changes and getting feedback from community. There’s an entire sub-forum in the official forums for Developer Discussions. And in development, they work on introducing new DLCs and expansion at moderate prices.
There’s a passion behind the creation of this game, which results in updates being bigger than originally intended.With latest expansion in October, 2017 the game got whole two new classes. It previously had six, now up to eight, which might seem not a huge number. However, with multiclass system, you can have two classes not just one, with the new “combined” class being a class of its own, having its unique name and all. Like: combine “Nightblade” with “Arcanist” to get a “Spellbreaker”, or “Occultist” with “Soilder” to become a Witchblade”.The number of combined classes before the expansion was 15, now it goes up to a whole lot of 28 combined classes! With all exciting classes of “Cabalist”, “Defiler”, “Purifier”, and everything else. It almost doubles the options of the original game.
Not to mention the spray of items, factions, and new Acts of the story added with The Ashes of Malmouth expansion. It reminds us of good old days when DLCs were real expansions, expanding the game, and not being a cash grab for greedy developers.The game also support mods, and with these, comes new countless ways to play. Don’t forget to check this out once you finish the vanilla game couple times. Endless versatility, tons on builds and items to tryIf you are familiar to this kind of game, you wouldn’t be surprised to know it have no character creation, beside the basic choice of Male/Female. At level one, all characters are equal, as an otherworldly being just left you, after using you as a husk. Your fate is in your hands, you get to customize the character the way you want as you level up.
However, the customization is huge, really huge, we talking universally huge here, the stars in constellations above are involved!The customization is deep, with advanced Multiclass system, attributes, highly versatile damage types, countless active and passive skills, augments, modifiers, damage conversion, enchantment items, and devotion stars. Also faction choices. It’s exactly what you expect from an ARPG, and more. This versatility manifest in the form of hundreds of builds, as seen in Build Compendiums in the official forums.Do you like vampire builds? You can do a vitality blood sucker. Or you perhaps prefer pet builds, you can execute that in many ways, that vary in more than the type of pet you have.
Melee builds could be magical, physical, or hybrids. Assassin-styled builds could be temporary tanky, or go all glass canon builds. Some builds could solo the toughest boss in game within 6 seconds, but they need incredible micromanagement to survive most of other encounters. While other people prefer the lazy reflect/retaliation builds.You can make a build around an item, around a constellation, based on certain skills, or a mixture of those. Some builds rely on certain items, while others are beginners friendly. Some use certain buffs, while others drops them for a proc skill, or superior defense. It’s all possible, and more!
An ever-growing player baseUnlike most other RPGs, Grim Dawn has some interesting stats, according to this sweet steam chart:The peak time of the active people playing simultaneously at anytime isn’t around the launch date (February 25, 2016). There was a peak time at launch, yes, then an understandable drop as more players “finished” the game. But then the first DLC came out and numbers went high again, almost catching up with launch numbers.
And finally, the expansion came out and numbers skyrocketed, hitting a new peak almost 2 years after launch!While charts is not very important for gamers as for investors in the industry, what this chart suggesting is important. As players number of Grim Dawn keep growing. It indicates higher quality post-launch product, and indicates other two things we mentioned earlier: Active developers, and active community. Also better income for the studio and so we can expect either: More high quality DLCs and expansions, or even better sequel.
In either case, it’s more fun for us, the players.It also a bit of good news for those who prefer experiencing multiplayer in the game, for playing with people, or merely trading. Be careful however, that you can’t join a a game with someone who don’t have same DLCs and expansions as you. Player will have to disable DLCs to play the game with someone who have only the vanilla game. Storage managementWith a huge pool of items to tinker with, micromanagement of inventory is inevitable. I mean, it could be manageable for the first character, as you get a decent inventory with several bags from quest rewards to expand your space.
You normally don’t have to carry so much, like: couple armors and a weapon for swapping, few consumables, and some dynamite, and a quest item. That’s one bag worth of space, you got five, plus main inventory. The rest of your bags stay ready to be filled with all the loot you get from a session of playing, which you can sell, dismantle, or keep as your heart’s desire.You can open a portal anytime, anywhere, go to the town and empty your inventory. Then continue your adventures. Sound reasonable, yes?Actually, yes!Keeping the inventory tidy and easy to use is one of strong points in this game.
However, that doesn’t make the management any easier, because what the game achieved in inventory, it crashed on the ground in storage space.Your storage space is very small, one tab for your character, plus four shared tabs, and that’s it. So while you don’t need all augments and augment fragments stacked in your inventory, they will take up a full in storage. The unique, epic, and double rare equipments will need somewhere to be placed. And you will get tons of these items, even before you approach the endgame content.Before you hit the level cap with first character, you will start feeling everything getting tighter around you.
If you are patient, you will get to create mules, new characters to merely store items in. Otherwise, you get to sell very precious items for couple of worthless gold coins, which is sad.Though, that’s not the end of story.
Luckily, there are several third party programs that can solve your problem if you have one. And you can virtually have unlimited storage space, without being forced into dropping or selling a single item.
They are easy to manage, with tools to search, categorize, and import/export to whatever character you want. They are 100% legal as well.This drawback is one of the very few developers committed, and stood with it after they got their feedback. Claiming it’s designed to force players to make “meaningful decisions”.
I don’t believe they are right about their claim, but if you have another opinion, share it with us in the comments below. A steep learning curveThe bottom line of all of this, is that Grim Dawn is not an easy to learn game. Take that as you want, but the learning curve could be very harsh.Not that it have clunky controls, nor it have none-sense progression. No, everything is neat and tidy, even with a controller.
The main challenge is the amount of customization you can delve into, with the game not giving you a recommendation or suggestions as you level up and build your character.It’s easy to feel overwhelmed for first few hours, even the whole first playthrough. But don’t let that bring you down, the overwhelming amount of content is one of strongest aspects of the game, and you will slowly learn to appreciate it. Once you get the hold over the strands of the game, it will feel even more enjoyable, and there will be always new things to learn and try. More new builds concepts keep coming out with the ongoing development of Grim Dawn, that’s why more and more players keep coming back to it with each update.So, find a build guide that’s friendly for beginners (and have a levelling guide), and follow it. These are tested and proven builds that require minimum amount of unique items (you may not have yet). They are low risk, allowing you to experience everything in a safer environment. Once you get hold of basics, you will get more ideas to make your own build, and test your own theories, and find your own ways to improve upon any existent concept.And more importantly, have fun!I hope that you liked this article.
If so, you could read. Alternatively, you could read. A Thirty years old Arab hardcore PC gamer, I'm from Egypt, and I've been gaming on PC for 15 years (since 2003).
I have also been writing fiction in Arabic long before that, and before High School. English writing came later, in form of Fan fiction, forums Role Playing, and sometimes making guides for games. I joined Fextralife by Jan 2018, to share my views and ideas on the hobbit we all enjoy and love, Gaming.Favorite genres: RPG, Action, Third Person, Isometric, Hack&Slash, and adventure. Occasionally I'd dip in MMOs, Simulation, or Strategy.
Never a First Person Shooter though. Seriously, Grim Dawn blows Diablo out of the water for me.One thing I want to add, is that storage space isn’t a problem for me. I sell everything that isn’t a crafting component, a legendary, a set-piece epic, or an epic that is 'Perfect!' For one of my characters. Doing that leaves me with plenty of quality loot and room to pick up more.
Even if I regret selling something, I can usually just wait a little while to get it back; like the article says, the drop rates are good. I did early access on Steam and played up until before the update that put in the final zone.The cross-feature is a major selling point for me.I also really like how the map is done. Instead of taking you all over the world, you really get to dive into the local happenings and see the widespread effect of things.It really helped make it feel like a fantasy novel in my opinion.I redownloaded Steam again recently on a not-so-good laptop and eventually plan on finishing it.I’m really glad to see this game getting the love it deserves. It nailed many things that I care about in this style of game. After getting into PC gaming, PC ARPGs were something I tried out, first being Torchlight 2 Demo. Loved it so much I ended up buying a collector’s edition.After that I came upon an ARPG Titan’s Quest by THQ and Ironlore.
Really enjoyed it. Found out Ironlore disbanded, but some employees formed their own company, CrateEntertainment with Grim Dawn being their first title. Though I can’t play it currently due to hardware limitations, from what I was able to play, and what I know, it’s a faithful and quality spiritual successor to Titan’s Quest. Inorite?grimtools is a very detailed tool that one only sees in the most dedicated MMORPGs communities. It shows how characters can be so deeply customized, and how the community is so devote. Love it all.Torchlight 2 was a kickass, but I didn’t like the itemization and drops rates, didn’t get to play beyond my first character after ‘finishing’ the game. Same as Torchlight 1.Glad that these two came before Grim Dawn, so I could play and enjoy.
Because Grim Dawn raised my expectations and standards for an Isometric ARPG. It kept the same concept as Titan Quest indeed, and imporved every aspect at same time. Excellent post. It’s been very helpful.I’ve noticed during my first 2 hours of gamming that the storage capacity was going to be an issue if I intended to create more chars, so I created two more and I’m leveling all three at the same time.Still, I’m been forced to sale a lot of itens and, sometimes, don’t even bother to collect them (it’s very annoying to open a portal and go to town every 10 minutes or so to empty my bags).I’m new on Grim Down, so could you point out where exactly can I get that third party program for storage?Thank you.
This is a game for arpgs hardcore fans, not for a 2016 gamer customer base. The graphics and UI are ridicolous. Gameplay is not fun, ending with spamming the same skill over and over.The game offers you a huge freedom of builds, with dual classes and devotion system, which is good for who loves to spend hours and hours trying to see how to get the best DPS.Diablo3 even with all This is a game for arpgs hardcore fans, not for a 2016 gamer customer base. The graphics and UI are ridicolous. Gameplay is not fun, ending with spamming the same skill over and over. The game offers you a huge freedom of builds, with dual classes and devotion system, which is good for who loves to spend hours and hours trying to see how to get the best DPS. Diablo3 even with all its flaws, is a game from 2012 with better graphics, immersion and a gameplay that totally destroys grim dawn.
I don't care if this is an 'Indie' game with 8 programmers, u gotta compare apples with apples: this is a game, so let's judge it for what it is. If u are an average gamer, there are tons of games better than this, especially in 2016. If u love arpgs and going crazy deep with all the calculations and builds, then I guess this is the game for you. Really regret having spent 30 USD for this game. I don't usually write reviews or give such high scores to any game. However, as an early adopter and supporter of this game, I felt compelled to share my opinion.
This is by far one, if not, the current best arpg you will find. So much love has gone into creating this masterpiece. The crate team are the same folks who gave us Titans Quest. If you enjoy arpg's you cannot go wrong I don't usually write reviews or give such high scores to any game. However, as an early adopter and supporter of this game, I felt compelled to share my opinion.

This is by far one, if not, the current best arpg you will find. So much love has gone into creating this masterpiece. The crate team are the same folks who gave us Titans Quest. If you enjoy arpg's you cannot go wrong purchasing this game. It is worth far more than Crate sells it as. Pretty decent I found the first 2 difficulties easy then ultimate a bit harder but some extra resists got me through it easily enough. Didn't take too long to max level and didn't really get a lot of high end loot for my class, a 2 hand green I found was better than any legendary weapon in the game for me.
Some of the lower level blue epic loot was reused in later levels as empowered Pretty decent I found the first 2 difficulties easy then ultimate a bit harder but some extra resists got me through it easily enough. Didn't take too long to max level and didn't really get a lot of high end loot for my class, a 2 hand green I found was better than any legendary weapon in the game for me. Some of the lower level blue epic loot was reused in later levels as empowered versions which was a bit slack I thought. Overrated Diablo Clone. Deserves probably around a 6-7, but i had to counter the fanbois and the game's developers inflating the score. Production values are pretty low, and has quite a lot of bugs.

It also gets boring fast. The visuals are bad, and unless you have nothing else to play or are addicted to ARPG grinds, you will drop this very soon.Unless you are a die hard Diablo Overrated Diablo Clone. Deserves probably around a 6-7, but i had to counter the fanbois and the game's developers inflating the score.
Production values are pretty low, and has quite a lot of bugs. It also gets boring fast. The visuals are bad, and unless you have nothing else to play or are addicted to ARPG grinds, you will drop this very soon.
Unless you are a die hard Diablo clone fan, avoid. So, this genre is called 'hack'n slash'. What that means is you'll be clicking. So, this genre is called 'hack'n slash'. What that means is you'll be clicking. Each click pops a goon.
Occasionally you'll find a master that requires you to be levelled enough to click him to death. If you like 'hack'n slash' you might even care. Pretty junk, boring hack and slash. The notes with lore you find are actually interesting, but god I went through one difficulty and basically then had no good skills to take, I kinda reached a peak and just stopped enjoying the game, I did everything on the first difficulty. I even took skills to deal with several enemies better.
The devotion skill system is a mess, not only is it Pretty junk, boring hack and slash. The notes with lore you find are actually interesting, but god I went through one difficulty and basically then had no good skills to take, I kinda reached a peak and just stopped enjoying the game, I did everything on the first difficulty.
I even took skills to deal with several enemies better. The devotion skill system is a mess, not only is it overly complicated, but only a few specific constellations were actually useful for me. I found myself taking resists and boosting my damage multipliers to the point where it's barely worth it, just because the only other decent option was health and health regen, and these constellations are all over the tree. There was no good way to reach the constellations with the heavy requirements without a bunch of completely useless. and guess what, the fat constellations aren't even that good for my char.
Perhaps this was some end-game stuff but I got so bored and the devotion points for my char were so worthless once I got the kraken and my slow/freeze resist. What is the point of making your own char? It just screamed at me to make a char which specialized in bleeding damage or wear a shield or wear an axe. And I really hate games which do this.
Oh, and 18 offense or defense is pretty worthless, no matter where it is. Why do some constellations/starter points have entirely useless nodes while others don't? Honestly, the class system itself I really loved, if only the skills and constellations were more balanced for multiclass system then this could of been an enjoyable game. Btw, I would of liked if I could hide components and food, that. is really annoying when you're fighting 5/6 elites. I guess I'll say Grim Dawn has what Diablo 3 doesn't, but what Diablo 3 does well Grim Dawn doesn't have.
Diablo 3 is better. Great game with hundreds of hours of content. Elite and Ultimate game modes for better loot and more challenge.
A high number of masteries that can combined to various classes. Lots of secret areas and a new faction system. The story and lore are good although not the main focus. All in all, a great spiritual successor to Titan Quest. It is a 9 only because the game world feels more or Great game with hundreds of hours of content. Elite and Ultimate game modes for better loot and more challenge.
A high number of masteries that can combined to various classes. Lots of secret areas and a new faction system. The story and lore are good although not the main focus.
All in all, a great spiritual successor to Titan Quest. It is a 9 only because the game world feels more or less the same everywhere.
I had expected more variations. It's a Diablo 3 game but so much better. Here, you get so much more action and rpg for a much better price.
Fast-paced gameplay, more items, more enemies, a deep and engaging gear system and the optional crafting system that gets you really good items. Having played The Incredible Adventures of Van Helsing and Diablo 3, I'd say Diablo 3 is the worst of the bunch by a long shot and Grim It's a Diablo 3 game but so much better. Here, you get so much more action and rpg for a much better price. Fast-paced gameplay, more items, more enemies, a deep and engaging gear system and the optional crafting system that gets you really good items. Having played The Incredible Adventures of Van Helsing and Diablo 3, I'd say Diablo 3 is the worst of the bunch by a long shot and Grim Dawn is tied to Van Helsing.
The graphics is also impressive and gameplay depth is superb. It's getting a 9 because I found the story to be dark, but a too boring, predictable and linear, which made me care less for the characters. Grim dawn doesn't have excellent, well-written companions like Lady Katarina in Van Helsing, which I found to be a minus, but given the excellent gameplay, it's not a big issue.
For an asking price of $30 dollars or less, during a sale, you are getting excellent value. First off, let me preface this review with a bit of disclosure: I'm a huge fan of Titan Quest and I already had hugely high hopes for this game, and as such, may be slightly biased. That said, I'll try to be as objective as possible in the following. Grim Dawn is a terrible, gloomy place.
From the moment you're introduced to the world, you come to realize that your place in it is First off, let me preface this review with a bit of disclosure: I'm a huge fan of Titan Quest and I already had hugely high hopes for this game, and as such, may be slightly biased. That said, I'll try to be as objective as possible in the following. Grim Dawn is a terrible, gloomy place. From the moment you're introduced to the world, you come to realize that your place in it is tenuous at best, and merely existing in it is a herculean feat of survival. Bad things are happening, and ancient horrors have been released, possessing humans and raising their corpses to do their bidding. Not only that, but other, competing factions have also begun to appear, protected by fanatical cultists. It's with this background that you're introduced, as a possessed human that's captured and hung, but survive, once the Aetherial possessing you leaves your body.

It's then that you're forced out into the wilds, to face the undead, roving bands of gangs, cultists, twisted wildlife and other potent horrors that just want you dead. There's a nice selection of classes, and a progression system that well rivals even Path of Exile's. The loot is rewarding, the atmosphere suitably gloomy and captures the precariousness of it all. The abilities are nice, and the world itself is a mixture of medieval meets steampunk, with firearms, melee combat, magic, and many other abilities tied to how you modify your gear, or specific items.
The graphics convey just how. this world is, and are sharp, with pretty solid effects. The sound is good and in dungeon areas, will genuinely creep you out. The enemies are broadly diverse, some lacking in difficulty, while others just continuously spam abilities with no end in sight. (This is where I dinged a point. I didn't like it in Fallout 4, either.) The music was also suitably atmospheric, and composition was something I'm enjoying quite greatly.
All in all, I view it as a worthy successor to Diablo 2's ARPG crown, and may even rank it higher than I do Path of Exile, which I previously had viewed as the heir apparent prior. If you're a fan of dungeon crawling, loot, theory-crafting, gear modification, replayability, and especially if you liked TQ, get this game. The amount of entertainment for the price cannot be understated, for the content you receive. The game is fine. I played many hours but it got some serious flaws. First, the game is a bit complex and feel too much a mix of many other games (mostly POE but also torchlight 2, diablo 3, etc.).
The complexity add to the dept but the learning curve is a bit steep. Second, there is a lack of portals. That force you to play longer than you would like. Third, the inventory space is, like The game is fine. I played many hours but it got some serious flaws. First, the game is a bit complex and feel too much a mix of many other games (mostly POE but also torchlight 2, diablo 3, etc.). The complexity add to the dept but the learning curve is a bit steep.
Second, there is a lack of portals. That force you to play longer than you would like. Third, the inventory space is, like so many games, too small. That force you to create mules.
Unfortunately, you have to play the mule a bit to be able to access the transfer stash. Forth, it's overpriced at regular price IMHO. Already a classic in the genre. Grim Dawn is considered among the very best games of this type, and rightfully so. It builds upon it's Titan Quest foundations and improves upon almost every aspect. The setting is done beautifully, soundtrack is great, gameplay is addictive and all the mechanics are well thought and rewarding. This is one of the very few games that can keep you playing even Already a classic in the genre.
Grim Dawn is considered among the very best games of this type, and rightfully so. It builds upon it's Titan Quest foundations and improves upon almost every aspect. The setting is done beautifully, soundtrack is great, gameplay is addictive and all the mechanics are well thought and rewarding.
This is one of the very few games that can keep you playing even after finishing main story, which by itself is very good as well, though manages to have unsatisfying endings for both base game (especially) and expansion, but Ashes of Malmouth finally finishes the story properly instead if cutting it suddenly without any real ending like the base game does. There is a lot of secondary content to find along the way and a lot to read, artistically the game is very good. It was great when playing with second person through LAN. There are two very significant flaws though. One is that if you play in multiplayer like I did in LAN, due to dialogue system that gives you a choice that has consequences, only one player can talk with an NPC at a time, but choices and accepting/delivering quests applies to all characters in group. So essentially you have to read dialogues to other person, because both players cannot display them at the same time, and once quest is accepted the dialogue is gone.
Another big flaw of the game is the ancient engine that is completely singlethreaded, meaning that even if you have high-end overclocked CPU, you are still going to suffer from massive performance issues during more intensive and dense scenes because game simply cannot utilize your resources. This is understandable for old games like Titan Quest, but Grim Dawn has 2016 release date. Though on the other hand, all games of this type are having exactly the same issue, just like all MMOs for example, with Diablo 3 being the only exception. Game itself is a 9, it does exactly what a game of this genre is supposed/expected to do and combining that with some considerable artistic/narrative qualities, but aforementioned issues are too extreme to ignore.
I dont give a 0 or 10 compared to all games. I give, in this case 10 for being probably the best ARPG i have played in like forever. I do think i had the same feeling playing Diablo 2 but definitely Diablo 3 even with the expansion and patches. This game is everything an ARPG should be. Switching between a season in D3 and then some PoE i can only say im done with those ARPG's. I dont give a 0 or 10 compared to all games. I give, in this case 10 for being probably the best ARPG i have played in like forever.
I do think i had the same feeling playing Diablo 2 but definitely Diablo 3 even with the expansion and patches. This game is everything an ARPG should be. Switching between a season in D3 and then some PoE i can only say im done with those ARPG's. This game is amazing.
I dont know what it was like at launch but this is just fantastic. If you look at the date im writing this review you can see its a while since launch. Smooth graphics and great sound effects. Technically this game is running superbly. Well you gotta read alot, not much voice acting except the main quests. So maybe i would drag it just a smidge down here but 9.5 isnt an option on Metacritic.
Game play wise. Well here is where the epic fun begins. They managed (for me atleast) to create the perfect ARPG. The amount of talent builds and the way they are being build is truly amazing. D3 and PoE is lacking in this sense.
Well they were good but Crate showed us how it really should be done. Dual class system works perfect. Also bear in mind they constantly listen to the community and makes proper balance to the builds. Speaking of community. Its really great. If you got a question or have and idea of a build. This community is very non toxic and helpful.
Also im constantly on the VERY active 'official' Discord channel and if no one is typing anything within atleast 5 minuttes. Then check your internet connection because you must be offline:D Back to the game.
Sometimes its hard for me to figure out what makes some things truly great. I just know this game does it for me. Lastly i just want you guys to consider how few people with few resources made this masterpiece, is by itself a accomplishment worthy of going down in history. Buy this game. Support the team in any ways possible and hope for a fantastic future in this game or the next from these guys. It's good, but not straightforward, or intuitive in terms of gear.
100 hours in and I'm just getting a grasp of how to kit properly. I'm not slow, the game intentionally departs from easy to understand mechanics to force the player to reason deeply. As a long-time hardcore gamer I find the inclusion of hardcore mode misleading as the game contains a lot of cheap deaths that are meant to It's good, but not straightforward, or intuitive in terms of gear. 100 hours in and I'm just getting a grasp of how to kit properly. I'm not slow, the game intentionally departs from easy to understand mechanics to force the player to reason deeply.
Grim Dawn Path Of Exile
As a long-time hardcore gamer I find the inclusion of hardcore mode misleading as the game contains a lot of cheap deaths that are meant to force you to learn what it expects from you. If anything, hardcore should be locked until after the first play-through to force players to understand how unforgiving the game is. Overall I found some of the complexity to be nothing more than an extra time-sync masquerading as prowess.
All that being said, it is a fantastic, dark world with tons of great lore, and a fun romp if you don't treat it like any other ARPG.