Kotor 2 Goto Yacht Power
Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough -8. Nar Shaddaa:NRSHD:-The Smuggler's Moon, the Gaping Hole of Nal Hutta, um, this stinkhole.After listening to Atton's colorful comments about this place, and askingwhatever questions you want of him, and he lands the ship in the RefugeeSector. Once you land you have to watch a cutscene of Goto planning thecapture of Jedi.
This introduces both G0-T0, the droid behind Goto, andHanharr the Wookiee, both who can join you (but Hanharr only if you areDark Side). You also see the bounty hunters of Nar Shaddaa, whom you will befighting later.Once actually on the planet, Atton bugs you again, and you can once againask questions about your situation. Let's move out!Once you get past your own companions, a Toydarian, Quello, approaches andwants you to get off his landing pad.
You can't Force Persuade him (whichyou'd know if you've seen Ep1), but you can Persuade/Lie The Exchance toldme I could land here (DSP), and you can follow that up with a threat to killhim for another DSP. Failing that, you can tell him his landing pad istrash or pay him 50 credits and he'll leave. But he tells you that someoneelse will be landing here, and you'll have to deal with them at that time.You will be able to buy the HK Droid Processor from Kodin, whom you can findby turning left when you get out of the first hallway.To build our lightsaber (if you haven't already) we need just two more parts,the Lens and a Color Crystal. You can buy the Crystal from Geeda or Oondar,and can get the lens in the SIDEQUEST: Dance for Vogga.To train Atton as a Jedi, head to the Refugee Sector (see SIDEQUEST: Atton'sTerrible Secret below).Finally we can move. Choose your party.Companions with Influence Checks (just a heads up, more information below):Atton (Reparing the Airspeeder, the Sick Man)Bao-Dur (The Sick Man, Repairing the Airspeeder)Kreia (The Sick Man, Guy Getting Mugged, Guy Asks for Credits)T3 (Droid Merchant)VisasNar Shaddaa Main Area-W - Workbench-.
K - Kovin TT - Tien Tubb.-. To the B - Borna Lyn (Swoop Den) R M d B Docks L - Lupo`- L -. M - Modo (Swoop Clerk).-. d.-. R - Racing Droid/ d' G O - Oondar/ Ebon -.-' `-' `-' `. G - Geeda Hawk -'K '. D - door /-.
`-.-.-' WD - Weapon Deal./ - -.- `. TT d Pit. To Cantina/- d- Pazaak Den W d `-' O d.-d -.-.
-= d WD -To theRefugee SectorThe First RefugeeBe prepared for lots of muggings in this area. Within moments, youfind a couple aliens, hassling a human refugee. Pretty easy Light/Darkoption. You can talk to the Thugs, if you want, to learn that a good way tomeet the Exchange is to kill its employees (them).
Saying 'Just a Spectator'will get you a DSP. Saying 'I won't let you hurt this man' gives an LSP.Huh, interesting. This goes to battle. Light Side will fight them off to helpthe Refugee, then talk to him ask why they were doing this to him, and thentell him that you were glad to help.
(LSP) Dark Side can still save him, butthen say he owes you, or threaten to cripple him (DSP). (You can even mix thetwo, say that he owes you then tell him that he can go and you were glad tohelp, but it's more Dark than Light)Goal for Nar ShaddaaNow we know our goal (The Exchange) and how to do it (Mess or Help theirOperations). Once you have done enough to/for the Exchange, you'll be offereda meeting with their leader to get to the bottom of this whole 'Jedi Bounty'business.
Along the way you'll also pick up a new companion, Mira or Hanharr(Light or Dark Side) and find the next Jedi Master. This can be a trickything, so I would create a save here and DON'T SAVE OVER IT until you meetwith the Exchange. Should all things fail later, you can always go back andtry it again. This isn't likely, and I've never had problems with it, butbetter safe than sorry.To Annoy the Exchange: To Gain Influence with the Exchange:- Help Lootra Find His Wife - Convince Lootra to join the Exchange- Fix the Freighter Order for Fassa - Destroy the Swoop Droid- Agree to help Vogga the Hutt - Convince the Thugs to sell the man- Kill Saquesh into slavery- Convince Nadaa to sell herself tothe Exchange- Convince the Refugees to give up- Convince the sick man to killhimselfThe Second RefugeeJust ahead, a man will automatically talk to you. He wants credits, andyou can either give it (LSP) or chase him away (DSP). Either way, no goodcomes from it. Regardless of what you did, Kreia will talk to you (either inparty or telepathically) to comment on what you did.
He either gets muggedand the new credits stolen, or he becomes a jerk and starts mugging peoplehimself. What you say to her doesn't matter until the VERY end, when you cansay either: (only if you gave 5 credits) +INF+ I. Will consider what you have said.OR +INF+ There is wisdom in what you say. Perhaps I shall not be so quick tooffer aid in the future.The other options lead to influence decreases.The Third RefugeeThe last guy in this very small area is just standing to the side. You needto give him some credits to get him to talk to you. Ask for information,then reveal that you are a Jedi.
If you aren't showing signs of Dark Side,he'll believe you, and you can say one of these lines:- 2xLSP - If I can, I will help everyone I can.- LSP - I will do what I can, but that may not be enough.- DSP - I am not here to help anyone.Beyond that he just has some minor amounts of information. After you leave,you see Mira (though you don't know her at the moment) talk to him. Even ifhe says that he will listen for more information for you, he never saysanything more, ever again.
Bum.The Ebon Hawk, Stolen?Ahead and to the right, going around the central pit to the lower end ofthis area. A guy here, Ratrin Vek, tells you that you have his ship. Askhim for proof that the ship is his, and he reveals information about theship (such as Secret Compartments) that only an owner would know. If yougive him the ship, say either:- LSP - No, if the ship is yours, then you deserve it back.- LSP - I'd rather be stuck here with a clean conscience.Or you can refuse to give it back. There is only one Dark option here:- DSP - If you don't get out of my way, you'll be dead.If you learned about the hidden compartments from Ratrin, go back to theEbon Hawk (watch any companion exchanges), go to Visas's Cabin (the starboardside), and at the end bottom bunk you'll find a Hidden Compartment with sometreasures. Pretty decent. (The other hidden compartment he mentions wasdiscovered in KotOR1 by Revan) No, you didn't just give up your ship.
You'llsee what happens to him later.Keep going around the pit in the center, and when you get to the side withthe Red Door (which we aren't taking yet, but leads to the Cantina/PazaakDen), Kreia will talk to you, or send you a vision and talk to you. She istelling you that you can feel the pulse of the Force in Nar Shaddaa.
Itdoes not matter how you reply to her. For this you get +6 to Force Points.The Fourth RefugeeNow go all the way around the pit to find the last of these guys who gethassled by Exchange Thugs. He immediately sees you and tells the Thugs thatyou have their money. What a nice guy, getting their attention for us sowe can save ourselves the trouble. Nice, nice guy.
Lots of options here:- Force Persuade There's no need for this, go on your way.- DSP - Force Persuade You two, give me all your credits, then go jumpinto the central pit.- LSP - Persuade/Lie I work for the Exchange, and this man is under myprotection.- LSP - Persuade This man is under my protection. Leave now.- I don't have the money.- This man's lying - I don't know him, and I don't have his credits.- How much does he owe?- Leave this man alone.- You two better back off before you're kissing duracrete.- The next one of you threatens me, dies.You can either Force Persuade them to go away (one way or another), put himunder your protection (if you make your Persuade, you don't need to Lie),get into a fight, or offer to pay his debt.
Although they ask for 500, youcan get away with 100. Paying his debt is worth a LSP.
The Darkest of theDark options would be to follow this path:Dark Path This man's lying - I don't know him, and I don't have hiscredits. DSP Pay these thugs what you owe them, or I'll kill you. DSP You could probably sell him into slavery and get themoney you need.
(this also gives you a tiny bit of an increasedstanding with the Exchange)If you kill the thugs with Force Persuade, Rutum runs away. If you simplyPersuade or Force Persuade them away (250 XP), you can then ask for moreinformation, or kill him for a DSP. Various party members will react to thisscene: Bao-Dur, Atton, Visas and Handmaiden. Killing him brings no reactions.If you save him in any way, you get a good reaction, even if you used ForcePersuade to make them jump into the pit.Killing the thugs, making them jump off the ledge, or making them go awayhas no effect on your standing with the Exchange.We're finally done with the Refugee/Thug events that we can't avoid. Thereare quite a number of things that can be done in this area, listed in theSIDEQUESTS below. Once you've done these, there are two more areas to visit,listed below SIDEQUESTS (the Cantina/Pazaak den are listed here).
Theyalso have SIDEQUESTS, but those are listed there. There will be two upcomingevents.
First, you will have to liberate your ship from the Red Crescentslavers (covered in this section of SIDEQUESTS) and Second, you will get acall from the Exchange for a meeting in the Jekk'Jekk Tarr. This is listedlast.SIDEQUEST: Get the Old Droid BackHead over to the 'Swoop Garage' (despite that, it never has anything todo with Swoops. Ever.) in the lower left of the map, near where youfought the first gang of Thugs. There are some Metal Boxes aroundthat you can search, as well as a Workbench. You'll also find theAirspeeder Navigation Interface, which is used later for the Rebuild theAirspeeder quest in the Refugee Area (at least, if you get there beforeit's too late).When you go up to the second part of this place, a protocol droid willautomatically talk to you. Ask about him being the 32nd model, then endthe conversation.
Go over and talk to Tienn Tubb, the Sullustan mechanichere. Although you can change your ship's signature later, you can't dothat right now.When you try to leave, TT-32 asks you to go to get the old droid, number31 from a droid merchant. There are some nifty new Droid Shield plans onthat droid, and TT-32 wants them back. Agree to help.
Be sure to ask fora reward on this one, you'll want it.Go out, and up, to find the droid merchant, Kodin. You can see (andinteract with ) IT-31 right now, if you want. If you have T3 in your party,Kodin will try to buy him from you (see SIDEQUEST: Sell T3 below), butthat's not why we're here. Ask him about Astromech Droids, and then getthe option to ask to buy the droid. He wants 500 credits for it, but witha Persuade you can knock it to 300 (or 150 if your Persuade is good).Awareness also works. Buy the droid. (250 XP) You could also tell him tojust give you the droid, and with a good Persuade, he will.
Without a goodPersuade, you have to kill him (DSP) to get it. Killing him seems to haveno effect on your standing with the Exchange. Although threatening to killhim and Persuading him to give it to you seems to have a small effect onit.You could also just buy the memory module, killing the Droid. Kodin willwant 250 credits for this, but it can be Persuaded down, or even Repaireddown to 100 credits. Bao-Dur will also tell you that it's worth 100 andsave you the credits if you don't have the skill. If you tear out theMemory, you lose -INF- with T3, whether he's around or not.Now talk to the droid, and tell him to go back to the garage.

Finally goback to TT-32 and either tell him you succeeded, or give him the Memory.You can pester him further for an extra reward (Parts), but T3 will lose-INF. You could also tell TT-32 that you have a copy of the designs, andfollow that through to get a 'discount' on items here. Only problem isthere are no items sold here.
(1250 XP)SIDEQUEST: Sell T3 to KodinRefusing to sell T3 to Kodin gets you nothing, T3 isn't that impressed.But selling him is a different matter. When you talk to Kodin and offer tosell T3 for 500 credits (a good persuade to get 750, a better Persuade toget 1000). Or you can trade T3 for IT-31 to complete the above SIDEQUEST,but only if you've already talked to him about it. You get whatever moneyyou negotiated, a DSP, and lose -INF- with T3.You can't buy him back, but he will return later on his own to save you.He's more loyal than you, apparently.SIDEQUEST: Interrupt the Exchange DealIn the room in the bottom right of this area is a weapon/spice/slave dealgoing down. When you enter, it is interpretted as an ambush, and everyonegoes hostile.
Kill 'em all. Search for remains, then clear out thecontainers in here.This has a minor effect on your standing with the Exchange.SIDEQUEST: Oondar Vs. Geeda, the Merchant WarsI'll just say it up front. Always side with Geeda. Light Side or not, therewards in the end are better.
Always side with Geeda.Note: Oondar will ONLY offer this quest the first time you talk to him.If you don't take it then, you can't get it.Just outside the room with the weapons deal that we broke up, is themerchant Oondar, who wants you to get rid of his competition, Geeda, whois located near the top right of this area. Talk to Oondar first, ask abouthis lack of customers. He complains about a 'schutta' (Geeda, but hedoesn't name her) ruining his business. If you offer to kill her you get aDSP. Whether you offer that or to compromise with her, agree to help himout, and he offers you a discount on his items (about 10% off).
There arethree main ways to handle this:Dark PathGo talk to Geeda, and immediately tell her to take a hike. (250 XP, DSP)Return to Oondar to clear this quest.Neutral PathGo up, talk to Geeda, listen to her side, agree to her counter offer thengo back to Oondar to tell him about that. Then agree to his demand to takecare of it. Finally go tell her to get out of here. (If you listen toher at all, you have to talk to Oondar again, then her again) You get 250XP for telling her to take a hike. Return to Oondar to finish the deal.You get access to his better items.Light SideGo up and talk to Geeda, who counters with the same offer.
Nowback to Oondar and he threatens to tell the Exchange if you don't followthrough with your deal. Since we're not siding with him, say that youaren't afraid of the Exchange, and that he can eve give them a fulldescription of you if he wants. Back to Geeda and tell her what Oondar hasdone now, then side with her (LSP).
She tells you that to improve her shop,you need to get her some new trade routes, notably to Onderon (Dxun) or toDantooine. And as long as you don't tell Oondar about this, youcan still access his shop. If you do go to Oondar and tell him you sidedwith her, you get 250 XP and LSP, but then he vanishes.Note: Be sure to return here after dealing with those worlds. She addsnew items to her shop for each planet you clear.Although her inventory isn't great now, she's technically the bestmerchant in the game once you've upgraded the shop.Oondar's threat to tell the Exchange seems to be a boast, it hadno discernable effect on my Standing with the Exchange.You get 1000 XP when you clear a planet for trade with Geeda.SIDEQUEST: Bet on the Swoop Races. Or NotIf you don't mind gaining a Dark Side Point (DSP), have the force powerAffect Mind and have 1000 credits, you can double it. Enter the swoopbar at the top left of the map.

Talk to the owner, Lupo and ask to place abet on yourself. Amount: 1000 credits. The owner will try, but fail to getyour bet entered. Talk to him again, for a bit. Then use Force Persuadeto tell him that he hasn't given you your money back yet. You get 1000credits and a DSP.Note: Technically this works with smaller amounts, but since you can doit once, it is best to maximize your earings.SIDEQUEST: Destroy the Ultimate Swoop DroidHead over to the Swoop bar at the top left of this area and go on in.You have to watch the owner talk to a drunk Twi'lek passed out on thefloor here.
Don't bother talking to him, instead find Borna Lys at thewall.Borna tells you not to race your Swoop here because there is an unbeatabledroid here. Follow this up until you hear her plan to get rid of thestinking droid.
Ask for the codes. You have to have one of the followingto get the codes:- Computer I can reprogram the computer behavior core with a processdelay without him realizing it.- Computer I could just pry open the control cluster and cut a fewwires.- Repair Let me rewire a secondary motivator, and the sabotage will beundetectable.- Give me a hydrospanner, and I'll smash its motivators.
(still checksyour Repair skill)- Persuade We both stand to make a profit here, we do not need squabbleover the scraps Lupo leaves.- Force Persuade You will give me the codes.Whatever you do, get the codes, and go into the next room. Ignore theguy behind the counter, and head straight for the droid. Use the smallcomputer console next to the droid.With an Awareness you can find an odd transmission on the droid, but thatdoesn't seem to matter. Use either Computer or Repair to disable thedroid. If you try and fail, Bao-Dur (if you did Repair) or T3 (if you didComputer) can do it for you. The droid goes boom.Modo, the guy from behind the counter, comes over to investigate theexplosion.- DSP - Lie I don't know. I came running when I heard the explosion.- Persuade Your droid seems to have.
Expired.- Force Persuade You saw nothing.Say whatever, he'll believe anything. Lupo enters to discover his droid isgone. Tell him to sell his bar to Borna Lys, and he runs off to do so.Be sure to check the fallen racer droid for some Remains, and the room ingeneral for a couple metal boxes.
Head back to Borna Lys to get yourreward. (2000 Credits) Doing this has no effect on your standing with theExchange.You can race now if you want, if you set the record, you get 500 credits.You can then Force Persuade to increase your winnings, an extra 1750credits and a DSP.Note: As always, you can cheat to win in second.
Wander left and aim forthe wall. Hit the WHITE button just before you hit, then forfeit.You'll hit the wall, then exit the race and have won.SIDEQUEST: Clear the Pazaak DenTo get into the Pazaak den, from the main area, enter the big red doorsat the right of this area. Then you go over to the door with the guard tothe left, and either buy the password from Kaalah-Nah to get in (15credits), or just use Force Persuade to have him let you in. It doesn'tchange anything. Don't worry about Twik'Gar outside the Den unless you planon doing a Dark Side option inside.
If you are doing Dark, talk to Twik'Garto learn he wants a message passed on.There are going to be four total Pazaak players in here. The malfunctioningdroid, the Twi-lek woman, the Duros and eventually The Champ. The only oneyou have to play is The Champ, all the others have a way around them.However, if you use the way around, you won't get any Credits for defeatingthem.
Each player must be defeated three times. Once all are defeated, youget to play the Champ, who automatically enters to challenge you. Once youbeat the Champ, you get the +1T card.If you're playing Pazaak here, not much has changed since the first game,and if you played back in Telos, you should be good to go.
You can buynew cards from Dahnis. Every wager will be at 100 credits, until you get tothe Champ, then wagers are 500 credits.So, either talk to each of them, and defeat them three times, or take theshortcut:S4-C8 is a malfunctioning Droid.
Repair her to get her to stop the Pazaakdesire. After the first Repair option, you can get an Awareness optionto check for oddities, which if successful, gives you the second ofthe mysterious droid signals (the first was in the Swoop Den). You haveto Repair, then Repair or Computer again.Dahnis is the female Twi'lek player.
Male characters always win. Femalescan skip her by simply having Atton, Bao-Dur or Disciple in your partyand they will defeat her.Geredi is the Duros in the far corner. After learning about him fromTwik'Gar, tell him that some attractive Twi'leg dancers are waiting forhim outside.
He falls for that a little too easily. (DSP) Or you canForce Persuade him to go out. (DSP)Then, defeat the Champ! If you actually played Geredi, then The Champ isactually easier to beat than him. Beat the Champ 3 times and get his card.Note: You don't have to play The Champ either. Ask him who he is, thenyou can Force Persuade him to lose. Or ask him if winning isstill fun, and then Persuade him to lose.Note: Yes, it's a nice card.
However, you just played or removed themajority of the Pazaak players in the game! Who are you going touse this card on?SIDEQUEST: Dance for Vogga the HuttAlso in the 'Entertainment District' is the Cantina. Inside a thuggishguy is auditioning new women to be dancers for Vogga the Hutt. Well, wewant to do this, but not at this moment.
First, we need to discover how toget into Vogga's secret vault.Note: If you do this before getting the Juma Juice, just keep whomeverdanced in the Dancer's costume, talk to Vogga and ask to danceagain.First, get a person with Stealth and a Stealth enabled belt. Use that tosneak up on the Trandoshian's ('Vogga's Thugs') in the cantina. Theymention that Vogga only wants to see people who ask about Goto. (100 XP) Now, go up to the Docks area, and then into the side hallwayinto the Flophouse.In the very first door, we need to Stealth in and listen to theirconversation to learn that the Kath hounds in Vogga's lair will fall asleepif given Juma juice. (100 XP) Make sure Handmaiden or Mira is in yourparty, if you're male. Also make sure someone can open a lock. If you'refemale you can dance yourself.

Back to the Cantina. Talk to the bartenderand get some Juma juice. He wants 100 credits for it. You can ForcePersuade for free, or Persuade for free or a reduced fare, if you're goodenough. There's no Light/Dark for Force Persuade.Now talk to the auditioner, Twi'lek Domo.
He hates the girls dancing forhim, and wants your help to find someone new, a STAR! Volunteer yourself(if you're female) or Handmaiden/Mira. (Visas refuses) You don't have tobe reassuring to your party member who. Puts on the costume. Time todance!
(300 credits, 50 XP)Note: If you are Dark Sided, and significantly so, he won't want to takeyou. You can always Force Persuade or Persuade him to yourway of thinking.
Once you get past the head, you don't look toobad. A little grey, maybe.The dance puts Vogga to sleep. Once you get control, go towards the littlewater dish in the corner near the door and use it. Pour in the Juma Juice,wait, then Unlock and enter the vault. (The game actually places you backoutside Vogga's room, make sure you're opening the right door, you wantthe Security Door, not Low Security Door) (50 XP) Open the metal box to getLightsaber Focusing Lens Fixture (or a random Lightsaber, if you alreadybuilt one)Which means that if you already acquired a color crystal from Geeda orOondar, you can talk to Bao-Dur and build your lightsaber. (1500 XP forbuilding your lightsaber)Nar Shaddaa Docks Area-If you've been following the walkthrough line by line, this is where you'llbe, in Vogga's complex in the Docks area.
Admire your new Bronze Bikini(unless you're on the Dark Side, at which point it looks. Less thanappearling).There's nothing that absolutely MUST be done in this area right now, butquite a number of things that CAN be done anyway. If you want to get fuelfor Telos later, go wake up Vogga the Hutt and talk about Goto.
If youagree to help him deal with Goto, then it makes the Exchange less likely tolike you. Whatever, he has fuel. It doesn't really matter how you approachit, all paths are about the same. (50 XP)Explore around Vogga's place to find a Warehouse we can't enter (yet) and aBith who is also looking for a new fuel source for Telos.
If you're feelingDark Sided, you can kill him. Curiously, none of the companions react ifyou kill him. Say this:Dark Path What are you doing here? What's your interest in this? I was also trying to find a fuel source for Citadel Station.
It's not safe to compete with me. Let me tell you something - you won't be getting much farther.Goodbye. COMBAT (DSP)You should see some cutscenes if you wander this area, as the bounty huntersclose in on you.
This also raises the awareness of you at the Exchange. Onlysidequests to do here, before we move on to the Refugee area.SIDEQUEST: Reorder the Ships for FassaTalk to Fassa in the center of this area.
You can ask about some things,but only one thing goes anywhere. If you are friendly with the Exchangeyou'll need an Awareness to get anywhere, otherwise follow this path. Who do you work for? How is business these days? Is there anything I can do to help prevent hijackings? What's wrong with the pylons? I'll try to helpNow, you need to restore power to one pylon by using the nearby PylonPower Console.
Toggle number 2, it's closest. With a good Computer Useyou can optimize the power relays to activate all three pylons at once.(250 XP) Do NOT use the power cell from Lassavou, you use that on theAirspeeder later. Log out.Go up to Pylon 2, use the console, and enter them in this order:1st - Silver Zephyr2nd - Alakandor3rd - Toorna's ProfitsDoing this is worth 500 XP, and changes your Standing with the Exchangesomewhat. Return to Fassa for your reward.
(Random Item, based on yourlevel)SIDEQUEST: Mandalorians in the FlophouseThere are some Mandalorians in the flophouse (the door near Fassa leads toa series of rooms, colorfully called the flophouse). The room closest tothe entrance on the side has them. Talk to them with Mandalore to recruitthem.SIDEQUEST: Find the Captain for the Lunar ShadowIn the room next to the Mandalorian room, are some aliens who can't getto their captain in the Jekk'Jekk Tarr. That place is poisonous for them.You too. Find a Breath Mask, go inside, and retrieve the captain.
He'sin the Weequay room, named Lunar Shadow Captain. Convince him to return,then return to the aliens to get your reward.Of course, you could just kill them and take their things. That would bevery Dark Sided of you.
(250 XP) You don't actually get a DSP for this,but your companions will react to it, so you lose INFLUENCE with thosewho don't like to murder innocents, and gain with those who do.You can steal their things from the Metal Box in the back of their roomjust fine.You find the Lunar Shadow Captain in the 'left' room of the Jekk'Jekk Tarr.You need a Breath Mask (or to wait until later, see the 'Meeting with theExchange' below) to get in and survive. Persuade him to go back for1500 XP.SIDEQUEST: An Errand for a BithThe Bith at the corner room in the flophouse is checking for a certainfrequency that he can't get out of his head. After a very long pointlessdialogue about this, he finally offers you a.
Hewants you to meet up with a Twi'let on Pylon 3. (500 credits)Head over to Pylon 3, and search the Twi'lek corpse. The door will lock,and the Droid here will attack you. Also, if you haven't already, searchthe Plasteel Container here for the Maneuvering Flaps (for the AirspeederSIDEQUEST, see below).Back to the Bith, except he's dead, gone, and left only his arm with adatapad. Seems that his droid turned on him. That's a common thread betweenyour event and his.
That's where this quest ends, unless you haveG0-T0 who explains that the signal was his, and he used it to control hisdroids.SIDEQUEST: Help Lasavvou and Get His Power CellIn the first room after the hallway turns in the flophouse, we find theIthorian Lasavvou. If you're evil (and stupid) you can claim to be fromthe Dock Authority and he'll give you 200 credits, if you end there he'llnever talk to you again. If you got credits, then you can also say thatyou're there for his things, and fight/kill him. (DSP) If you do eitherof these you can't get the Power Cell, which is more valuable.But if you're not evil, you can listen to his problem and help him. Denybeing from the docking authority, and listen. His ship is impounded untilhe can come up with some credits, but all he has are Power Cells.Note: If you got the quest from the refugee mother to get her familyoff planet, you can have Lasavvou take her with him when he leaves.Ask for a power cell as a reward for helping him.Go out and talk to Fassa about Lasavvou.
If you helped Fassa out with thePylons (see above), then he'll do this for you right away. If you didn'thelp Fassa earlier, you can arrange for Lasavvou to give him a power cellin exchange (don't worry, you still get one yourself). Or you can just paythe 600 credits owed. Force Persuade won't work here.Back to Lasavvou to deliver the good news and get your Cryogenic PowerCell (used to repair the Airspeeder). (500 XP)SIDEQUEST: Help Lootra Find His WifeIn the second to last room in the flophouse is Lootra, a man who can'tfind his wife.
Now, you could just kill him ('you picked the wrong room todie in') to get your DSP, an Influence reaction with those party memberswho react to such things (such as Atton, Handmaiden, HK-47, Kreia, Bao-Dur)and a random Lightsaber part.Assuming you're less violent, talk to him. He tells you that he has nearlybeen forced to take a job with the Exchange because he can't find his wife.Now, if you want to gain favor with the Exchange, you can Persuade himto join (always succeeds) the Exchange.
To increase your favor with theExchange, give him the 'Tell them.YOURNAME. sent you' line. Kreia willgain +INF+ from this.
It doesn't matter what you say to Kreia.If you want to really annoy the Exchange, then agree to look for his wife.You can ask for credits from him, and he's quite willing to pay you. Askingfor a reward here has no Light/Dark implications.You'll find Aaida later in the Refugee Sector, main camp, about the centerof it.
To get her out, however, you have to get rid of the Exchange guardsnear the entrance to that area. (If you don't, they kill her and you geta DSP) She's by Hussef.
Talk to her, and tell her that Lootra's looking forher as well. Tell her that she can go, and that you're back to help theRepublic for 1000 XP and a LSP. Strangely, you can do this even if you havealready KILLED Lootra.Then return to Lootra in the flophouse to get a random Lightsaber orLightsaber part. If you have Kreia, plus one of these people: Atton,Bao-Dur, Disciple or Handmaiden; Kreia will get mad at you. Defend youractions the entire way (always the first option) to get +INF+ with whoeveris with you. Not a huge +INF+ increase. In fact, it's barely noticeable.Nar Shaddaa Refugee Sector-When you first enter the Refugee Sector, you'll have to get past a couple ofguards.
If you have a high STR, you can Intimidate them to let you past.They back down, but you can still fight them if you insist (DSP). If you'relooking for Aaida for Lootra, this will allow her to get past later.
WhetherLight or Dark, I'd just kill them.Note: They become unkillable once you pay the Toll, as you can never bringup the Intimidate option again. So, seriously, just kill them thefirst time. Take the Dark Side hit.The door ahead to the right leads straight to the Exchange, but it ismagnetically sealed.
Take the left door, down the ramp, through the nextdoor, down the next ramp and through the last door and into the refugeecamp. There are another large number of SIDEQUESTS to accomplish here, andmany have INFLUENCE for your companions, and affect your standing with theExchange.You'll find Adana down here, in about the center of the area, and you cantalk to her to finish the Lootra quest (see above).SIDEQUEST: Deal with the Sick Man, GerielNote: There is an infinite experience bug here. See the Cheats section ifyou want to try that. Don't talk to Saquesh yet, and don'theal/kill Geriel if you do it.If you want influence with the Exchange or to get the Refugees More Space(see Hussef's SIDEQUEST below), go through the camp and talk toSaquesh in the Exchange complex immediately after talking to Geriel, butbefore doing anything about him, first to get the quest to deal with him.It's 250 XP for even bringing this to his attention, and agreeing to dealwith it. You won't get a reward from Saquesh no matter how you handle this.Note: If you talked to Geriel with a good Treat Injury, your characterknows that it isn't serious, and will have to Lie to Saquesh.This has no Dark implications.One of the few places in the game where the Exile must have Treat Injury todo something. (The only other time I can think of this happening is wayback at the very beginning in Peragus) Immediately turn right when enteringthe Refugee camp from the entrance, and you'll see a man barely standingupright.There are two ways to deal with him. Heal him with Treat Injury, orPersuade him to take his own life for the good of the camp.If your Treat Injury isn't so good, and you want to heal him, there are anumber of ways to improve it.
How To Get To Goto's Yacht In Kotor 2
Obviously you can raise it by gaining levels.You can also use items to improve your skills, and several will givebonuses to Treat Injury. Finally anything that raises your WISDOM will alsoraise your Treat Injury. I thought for sure that you could have Disciple dothis for you, but you can't. When healed you get 500 XP, LSP, and a randomLightsaber part.If you Persuade him to kill himself you get a DSP. You gain a 2xDSP if youhave the Treat Injury and Lie that he should kill himself anyway.
Gettinghim to commit suicide is worth 500 XP and the Dark Side Point (DSP) asabove. No Lightsaber part.SIDEQUEST: Kahranna (Or, Get Transportation for the Family)Close to the end of the refugee camp, near the doors that lead to theExchange compound, is a woman named Kahranna. She paid a 'spacer' to takeher family off planet, but got duped. She immediately thinks that you arethat spacer.Dark Siders can't say that they are, and Persuade to get 500 credits(always succeeds, and you get a DSP). Or you can Persuade to increase itto 600, but you actually need skill for this. If you Lie and say you'llbe back soon, she'll never talk to you again. If you say 'Not likely.'
Followed by 'Sorry, but I have to go now' you get another DSP. And from'Not likely.' You can listen to her story again to hear the Light option.Light Siders and Neutrals will listen to her story. She paid 50 credits toa man named Planore, who probably just took the money and ran. You canPersuade her to pay you the same rate, 50 credits.
Eventually take thequest.There are, I believe, two options to this: Fassa and Lasavvou. It isn't abig deal on which you choose, and she won't be here when you get back.To get Fassa to help them, you need to reorder the Freighters forhim (see his SIDEQUEST above).
You also need to go to Goto's yacht and backbefore he'll take them. There is no such limit for Lasavvou. You get 2000XP for completing this.SIDEQUEST: Odis ('I wanna be a pilot!' )Near Kahranna, and right next to the door that leads up to the ExchangeCompound is Odis, who wants to be a pilot.
Take his quest. Refusing doesnothing, although if you talk to him again and ask 'Who are you?'
He won'ttalk to you ever again.Go find Fassa up at the Nar Shaddaa Docks area, and ask if he needs apilot. This can't be completed until after you go to Goto's yacht.(1500 XP) Odis will be gone when you get back.Alternatively, if you haven't found the Captain for the aliens in theflophouse, you can tell them about Odis.
Point them towards him and geta reward: 2500 XP, LSP.SIDEQUEST: Kaul (Or, Break Into the Exchange. Without Killing?)In the bottom left corner of the refugee camp is a Twi'lek named Kaul whowill sell you, for 30 credits, the idea to use Stealth in the ExchangeCompound and steal their things. This works fine, with Atton or someonewho can use Stealth and Security (to open locked doors), but is no betterthan just killing everyone there.Anyway, if your Stealth is uncovered, you have to fight the Gamorreanguards who saw it, but strangely, the rest of the base will be undisturbed.SIDEQUEST: Get the Refugees Extra Space (Or Convince Them to Give Up)If you've already killed the Serroco leader and Saquesh, this quest isalready techinically done.
Otherwise, go talk to Hussef in the center ofthe area. Ask if you can help to get this quest. Sounds good, take it.Alternatively, you can Persuade them to give up, and let the Exchange win.The option comes up if you ask what the Exchange is doing to them, or ifyou just talk to him again. To get him to accept this Persuade check, youhave to start undermining his camp first.
Get Nadaa to sell herself toslavery (if you try to Persuade him when he talks about Nadaa, it won'twork and you get an extra DSP). Then get Geriel to kill himself.
Once thoseare done, he'll accept the Persuade and give up to the Overseer (1500 XP,DSP). This leads to a Disciple interaction. Tell him one of these:- +INF+ I share your regret, Disciple. But they must accept the realityof their situation.- This is the best way. We cannot let our judgment be clouded by pity.- -INF- Power requires others to be sacrificed.- -INF- Keep your opinions to yourself.As in many cases, there is a violent, and non-violent solution. Theviolent has you just run over to the Serroco area (reached either throughthe ramps at the lower part, or upper part of this area) or through thelower right cargo container, which tunnels to their side. You can then justbe hostile to the guards, and fight it to the Serroco leader.
(500 XP)Then you go find Saquesh in the Exchange Compound, try to Intimidate him,which fails, and goes to combat (1000 XP). (You can then free Adana ifyou haven't already) That's it, quest over. Violence used.The non-violent approach has you talking to them. The Serroco can be dealtwith a couple ways. First, you can Force Persuade them to leave theRefugees alone.
You can also Persuade them, if you have the skill.(2000 XP) You can't do anything else with them, they'll attack if you try.Get out of the conversation, then find a Security Door and try to open itthis turns everyone hostile, and you can then kill all the Thugs (XP foreach kill) plus the leader (500 XP, same as if you just killed him tostart with).Whether you kill them or not, you can search their Cargo Containers fortreasures. (But if you open any locked doors, they go hostile, which wouldallow you to kill them)Note: There's actually a bug here. You are actually supposed to be ableto Force Persuade them to attack the Exchange, provided you haveDominate Mind. But, due to the bug, it always fails.Then go talk to Geriel to find out that he's sick. Don't cure him. Go toSaquesh and mention that Geriel is sick, and then Persuade him to lay offthe Refugees. (this leads to the infinite experience bug, see Cheats) Now,you don't actually have to do anything with Geriel, the quest is over.(1250 XP, 250 for mentioning Geriel, 1000 for getting the Exchange to layoff the Refugees)Note: If you still want to kill him, find out about Nadaa's daughter,then use Intimidate on him and he'll attack.
This way you can thenkill him for 2000 XP. (1000 XP for killing him for Nadaa, 100 XPfor killing him for the refugees) However, if you do this, thenHussef won't give you a reward. So, go talk to Hussef first, thenreturn to Saquesh and kill him.Return to Hussef for a reward, a random Lightsaber. The way to changea random reward is to reload from before you talked to Hussef. (You have toactually already have a lightsaber to get random Lightsabers, otherwiseyou just get lightsaber parts)SIDEQUEST: Settle Nadaa's Accounts with the ExchangeIf you talk to Nadaa or Saquesh, this quest pops up. You find Nadaa just alittle bit to the 'left' (as seen on the map) from the 'Refugee Commons.' Nadaa's daughter is being held by the Exchange and will be sold to theHutts in a short while.There are three ways to handle this, two of which give you some Influencewith the Exchange, and another which will really annoy the Exchange.
Inpurely 'I want the best reward possible' terms, it's best to do option 3,kill him.Note: If you kill Saquesh, you can't do the infinite experiencebug/cheat. (see the Cheats section)First, you can go to Saquesh and pay her debt. He'll want a full 1000credits out of you, but you can Persuade that down to a more reasonablefigure. You can also Force Persuade to get her released for free.
Kotor 2 Goto Count
(1000 XP,LSP) Return to Nadaa for a random item. If you pay the debt, rather thanForce Persuade, the Exchange will take note of you.
Also, using the lineLie the refugees are planning a rescue, 'removes' Nadaa, ends the quest,and gets you some Exchange attention. (1000 XP as above, DSP)Second, you can Persuade Nadaa to sell herself into slavery so that she canhelp protect her daughter, who will also shortly be a slave. When you firsttalk to Nadaa, tell her to pay her tribute, then use the Persuade optionto sell herself as well. If she is persuaded, you get 1000 XP and a DSP.Then go talk to Saquesh to get a reward, a random item. This makes theExchange take note of you.Note: To get the reward from Saquesh, you can't have gotten the questfrom him, you must have persuaded Nadaa without having talked tohim about it.Third, you can offer to kill Saquesh to free her daughter. Talk about Nadaaand then do an Intimidate, which will always fail. This breaks out combat(and is one of only TWO ways to fight Saquesh, the other being a secondIntimidate check you get if you try to get him to ease off the refugees).When he's dead you get 1000 XP.
Kotor 2 Goto Yacht Powerpoint
You'll have to fight all the Exchange Thugsin this area, however. This effectively finishes the Get the Refugees ExtraSpace quest regarding the Exchange half. Once he's dead, work your way tothe locked storeroom just below (as seen on the map) Saquesh's room. Talkto Adana there to free her.